Key stats
- Class
Fighter open in calculator - Mana speedSlow
- Element
Ice - Rarity5★ (Legendary)
- FamilyCultist
- Aether powerAilment Immunity
Skills
Deranged Existence
Atk
Casts Full Removal on the caster. (Full Removal removes all status effects, stacks and Growth and Wither effects. Removes even status effects and stacks that are otherwise Stubborn, undispellable or uncleansable.)
The caster shifts into Dire Ghost form for 5 turns. This effect is Stubborn.
- While in Dire Ghost form the caster automatically deals 420% damage against a random enemy each turn.
- While in Dire Ghost form the caster can take damage from enemies whose element is strong against the caster. (While in a Ghost form, character can't gain mana and can't be healed by Special Skills, but is immune to normal attacks, Special Skill attacks, damage dealing passives, status effects and stacks.
- Immune to new Growth, Wither and Insanity effects.
- Each attempt to dispel, cleanse or reallocate a Stubborn effect reduces the duration by 1 turn or decreases activations left by 1.)
Casting this Special Skill inflicts 25 Insanity on all allies except the caster.
(Insanity adds a chance of reversing the targeting of a Special Skill.
- When Insanity activates, Special Skills that target enemies will target allies instead, and vice versa.
- Special Skills aimed at the caster will be cast on a random target. Special Skills aimed at a target will be cast on the caster.
- When Insanity activates, Passive Skills and Troop Abilities that grant extra effects on cast won't activate.
- Reaching 100 Insanity automatically casts a Special Skill when mana is full.
- Insanity cannot be dispelled or cleansed.
- Hero's Insanity can be lowered by 10 each time a direct heal is attempted by Special Skills, Assist Skills, Items or Shields. Direct heals from Special Skills lower Insanity only once per cast.
- All other healing lowers Insanity by 1.
- Insanity is completely removed when a reversed Special Skill is cast.)
Skill effects
Base Skill
Special Effect
Debuff
Ascension materials
To ascend Salvatore you will need the following items:
Ascension 1
-
Пища
×273 000
-
Высокие сапоги
×2
-
Крепкая верёвка
×3
-
Руководство боя
×3
Ascension 2
-
Пища
×442 000
-
Компас
×1
-
Изящные перчатки
×1
-
Руководство боя
×3
-
Теплая накидка
×4
Ascension 3
-
Пища
×708 000
-
Дамаскский клинок
×1
-
Учебник тактики
×1
-
Теплая накидка
×4
-
Телескоп Провидца
×6
Hero leveling calculator
The calculation is approximate and may differ from the game. Based on vk.com.

